نتایج جستجو برای: flow game

تعداد نتایج: 583868  

Journal: :modares journal of medical sciences: pathobiology 2010
atefeh torkaman nasrollah moghadam charkari mahnaz aghaei pour kambiz badii

objective: to classify different types of acute leukemia based on cooperative game theory and shapley value. materials and methods: in this study, patients data were collected from flow cytometry tests of the iran blood transfusion organization (ibto) have been used. 304 different diagnosed samples in 8 classes of acute leukemia were investigated. samples were initially in numerical format. i...

Several real problems in telecommunication, transportation, and distribution industries can be well analyzed by network flow models. In revenue management, pricing plays a primary role which increases the profit generated from a limited supply of assets. Pricing decision directly affects the amount of service or product demand. Hence, in traditional maximum flow problem, we assume that the dema...

Journal: :IJVPLE 2014
Meixun Zheng Hiller A. Spires

This mixed methods study examined 73 5th graders’ flow experience in a game-based science learning environment using two gameplay approaches (solo and collaborative gameplay). Both survey and focus group interview findings revealed that students had high flow experience; however, there were no flow experience differences that were contingent upon gameplay approaches. Results identified four gam...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم انسانی 1391

this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...

Journal: :Computers in Human Behavior 2016
Li-Xian Chen Chuen-Tsai Sun

The authors use the Music Flow digital game with 266 Taiwanese junior high school students to investigate the influence of digital game player self-regulation (SR) on game flow state. Game data were used to probe various aspects of Bandura's (1986) SR learning model and related effects on game flow state as described in Csikszentmihalyi's (1990) flow theory to determine if game information can ...

2017
Jingli Zhang Xiaowen Feng Susy Chan Xiaowen Fang Susy S. Chan

Effective measurement of the enjoyment of computer game play will assist game designers to understand the strength and flaw of the game from players’ perspective. We argue that flow experience in computer game play contributes to enjoyment. This paper reports on the development of an instrument for measuring flow experience in computer game play. The instrument was developed based on the flow t...

Background & Objective: This study contributed to the current body of literature on educational games by comparing medical students’ flow experience in three types of educational games developed based on three learning theories: behavioral, cognitive, and social. Materials & Methods: A quasi-experimental repeated measure design was employed. A total of 39 second-year medical students played th...

2017
Antero Lindstedt Kristian Kiili

The purpose of this study was to explore the playing experience and adoption of a math learning game. Fifty-four Finnish fourth grade students learned rational numbers by playing a number line based math game for five 30 minutes sessions. The game was played with either a laptop or a tablet device. The experienced flow and the perceived playability of the game was evaluated after the first play...

2013
Zhang Qi Xiong Wei

This paper summarizes online game flow attributes by observing a great number of game data packets and computes their flow feature using Python programming language. Furthermore, we investigate several machine learning algorithms to classify five different online games automatically and correctly, that provide the average accuracy is over 80%. The test results show that machine learning has the...

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